editor
Unreal 4
project
Transformation - Unreal Tournament 4 CTF map
development time
2 weeks
role
Level Designer
overview
Asymetric CTF design. Players can choose any path and still be offered at least two more options. Map contains close-range, mid-range and long-range battlegrounds for versatile tactical possibilities.
This short-and-sweet project was made with the intention of offering a competitive and yet versatile map for Unreal Tournament players.
The most important aspect of this project is, to my eyes, my ability to imagine a map, put it on paper, iterate and reproduce it in an engine as faithfully as possible.
SKETCHUP FIRST DRAFTS
MICRO-LEVEL-DESIGN-DOCUMENT
This is a first-draft document that served as an inpiration. It briefly talks about my design intention and the background history of the map in which players will lead a fierce battle.