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editor

Unreal 4

project

Transformation - Unreal Tournament 4 CTF map

development time

2 weeks

role

Level Designer

overview

Asymetric CTF design. Players can choose any path and still be offered at least two more options. Map contains close-range, mid-range and long-range battlegrounds for versatile tactical possibilities.


This short-and-sweet project was made with the intention of offering a competitive and yet versatile map for Unreal Tournament players.

The most important aspect of this project is, to my eyes, my ability to imagine a map, put it on paper, iterate and reproduce it in an engine as faithfully as possible. 

SKETCHUP FIRST DRAFTS

MICRO-LEVEL-DESIGN-DOCUMENT

This is a first-draft document that served as an inpiration. It briefly talks about my design intention and the background history of the map in which players will lead a fierce battle.

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