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editor

Unity 3D

project

Biomydra - 3D Sidescroller / Platformer

development time

12 weeks

role

Level Designer / Scripter

overview

Biomydra is a student production developped by a team of around 25 people over the course of three months.

Amongst others, my tasks consisted of:

- Final level design

- Multiple ingredients scripting

- Managing the game's wiki - documentation

- Bug hunting / fixing

WALKTHROUGH

LEVEL DESIGN DOCUMENT (FR)

Biomydra is the biggest and most formative project I've worked on. It has taught me to work and communicate efficiently with the other branches of game development. It made me understand exactly what the job of a level designer is and to accept to sacrifice some of my work for the greater good of the project.

Overall, Biomydra has taught me to work as the member of a team. It is an outstanding first project considering the scale and available ressources. Should we do it all over again, the game would be even better with the experience it brought to us all.

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