editor
Unity 3D
project
Biomydra - 3D Sidescroller / Platformer
development time
12 weeks
role
Level Designer / Scripter
overview
Biomydra is a student production developped by a team of around 25 people over the course of three months.
Amongst others, my tasks consisted of:
- Final level design
- Multiple ingredients scripting
- Managing the game's wiki - documentation
- Bug hunting / fixing
WALKTHROUGH
LEVEL DESIGN DOCUMENT (FR)
Biomydra is the biggest and most formative project I've worked on. It has taught me to work and communicate efficiently with the other branches of game development. It made me understand exactly what the job of a level designer is and to accept to sacrifice some of my work for the greater good of the project.
Overall, Biomydra has taught me to work as the member of a team. It is an outstanding first project considering the scale and available ressources. Should we do it all over again, the game would be even better with the experience it brought to us all.